![]() ![]() This post wasn't to say he has a massive skill ceiling but i feel people who say he's brain dead like old dredge haven't tried him since. i feel like if you do not place your portals in a smart location or watch your sides you can be killed easily.ĭredge has like no mobility apart from portals, his main weapon has an arc to it and can be quite tricky for killing enemies that are close. Don't worry I'm not in silver haha I was in platinum before recent placements. I have him about lvl 15 and I often do well using abyss spike and have a big positive KD. Life Rip/Haven/Blast Shields/Illuminate Choose either of these 4, Life Rip if you have a bad/no healer, Haven if the enemy team is targeting you and has a lot of Direct Damage characters, Blast Shields for Area, and Illuminate if the enemy team has a Skye.I admit dredge is not an in depth champion but i don't see anyone do particularly well with him unless they use scuttle. Not buying this makes Scuttle almost useless, this or Caut should be your first buy, ALWAYS. ![]() It can also help you when you're walking to your shortcuts in a tight situationĭeft Hands, A MUST. Nimble, Dredge has a hard time getting flanked, this will help you by making you faster. Sea Dogs IV - This is how you stay alive, this card affects Dark Bargain meaning when you're at or below 50% you'll heal for 300/s.Ĭauterize, It's a must for dps', Dredge Included Don't put this card higher than 2, it's a waste If you want put Hull Piercer down to 2 and Expansive Vault up to 2 if you feel you need it. You can reach high places very easily with this card and throw off your enemies. ![]() This card is still important as it can give you an extra edge with just a little more ammo to deal that little bit more damageĭark Bargain V - Standard in every Dredge loadout, this keeps you alive along with another card in this loadoutĮxpansive Vault I - Once again, standard in every Dredge loadout. It is an important tool in his kit and can help against flankers, granted you don't miss it.Ībyss Cannon II - I put this card only at 2 so you have more opportunities to use the reloading projectile. Hull Piercer III - This card is here to give you more of an opportunity to use Dredge's harpoon. This guide will explain why I chose each card and the value they bring to this loadout ![]()
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